Team Fortress Classic server, 2fort forever
Nine classes, two forts, one bridge: TF2's grandfather is not done yet.
Our Team Fortress Classic server is a 16-player pub rotating through eight cult maps: 2fort, dustbowl, rock2, well, badlands, avanti, cz2 and warpath. The nine original classes, Scout to Spy, old-school capture the flag, and conc jumps for those who still remember.
TFC is 1999: the direct ancestor of Team Fortress 2, faster and rougher, on the GoldSrc engine. Our server runs a hardened engine against the exploits of its age without touching gameplay, stays listed in the Steam browser and runs VAC. The 2fort bridge is waiting.
Server configuration
- Mode
- Classic pub
- Maps
- 2fort, dustbowl, rock2, well, badlands, avanti, cz2, warpath
- Slots
- 16
- Anti-cheat
- VAC
How to join the Team Fortress Classic server
- Launch Team Fortress Classic (Steam) and open Find Servers.
- Search for "TeamStrator" in the Internet tab, or type connect pub.tfc.tsr.gg:28448 in the console.
- You can also click "Join via Steam" below if Steam is running.
pub.tfc.tsr.gg:28448Join via SteamFrequently asked questions
Which maps are in the rotation?
Eight cult classics: 2fort, dustbowl, rock2, well, badlands, avanti, cz2 and warpath. The map changes every thirty minutes, long enough for real games.
What do I need to play?
Team Fortress Classic on Steam, a few euros. The game runs on absolutely anything. No sign-up on our side: connect and play.
How is it different from Team Fortress 2?
TFC is the 1999 original: faster, harsher, no hats. The nine classes are already there, grenade jumps too. If you enjoy TF2 you will be at home in ten seconds, and the team also runs a TF2 server.
Is the server faithful to original TFC?
Yes: classic settings, no gameplay-altering plugins. The server engine is simply hardened against the known exploits of its age, like our other GoldSrc servers.
Is the server protected against cheaters?
Yes, VAC is on: a banned account cannot connect. The server keeps full logs and the crew acts on precise reports (name, time, context).